Yoshi's Crafted World All Flowers Reward

Rated 5 out of 5 by Jirusama from Yoshi's Crafted World Yoshi's Crafted World is a beautiful and cute game with many fun mind-teasing puzzles and feats to accomplish! Really digging the multi layered universe and all it's fun characters and stage designs. The soundtrack is awesome too! I can see myself getting lost in this game for hours with a big smile on my face.

Yoshi’s Crafted World has 9 bosses and each has their own style of attack. In this Yoshi’s Crafted World How To Beat Every Boss Guide, you will get step by step details defeating every boss and counterattacking their attacks. After killing the bosses you will earn a Dream Gem, in some cases, you will only get coins. Below you can find all bosses and what gems you get after destroying them.

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In this guide you will find tips to kill Tin-Can Condor, Burt the Ball, Spike The Piranha, Scrap-Robot (Puzzle solution), Gator Train, The Evil Gear, The Great King Bowser and final boss Mega Baby Bowser.

How To Defeat Every Boss

Boss 1: – Reward: Coins

The first will be summoned by the witch on a boat, who hides behind wooden planks and metal ball. There are two things first, dodge his attack and at the same time adjust your aim to shoot right on the face. You cannot cancel the bosses attack. It is easy to respond when the boss appears, just keep following the boss with crosshair and shoot as soon as he appears. If you shoot on the right time then you can cancel his attack and throw him in water. Three eggs and he is down, look for the rocks that can block your attack.

Boss 2: Tin-Can Condor – Reward: Blue Dream Gem

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A giant tin bird on your head, be ready to jump once it drops a rolling woolen ball with spikes. Shoot a magnet to bring it down and jump on the head. In the second wave of attack, it will try to stomp on you, look for the torque and avoid standing exactly below the bird.

The second wave will be tough, the bird will throw a few woolen balls with spike, and also launch an air attack. In the last wave, the bird will release bouncing yellow and fast moving red balls with spikes. After dodging them grab the magnet form the mouse and attack. Jump on the head and done. Watch out for the air attacks also. The mouse will drop the Dream Gem for you as a reward.

Boss 3: Burt the Ball – Reward: Yellow Dream Gem

Burt The Ball will try to crush you, dodge his jumps, use the penguins to attack him and once he is at the edge of the floating platform push him in the water. He will be upside down, jumping on his butt bandage. In the second wave, he will summon smaller versions of himself and shoot five balls in a line. There will be two waves of attacks. After dodging he will be back on the floating platform, let him pass to the right corner and shoot the penguins.

Attack the bandage second time. In this third wave, he will summon his mini version and shoot balls, watch out for the big one coming from the center. In the last attack, he will try to overthrow you in water, jump over the penguins to stay on top and perform your last attack to destroy Burt the Ball. Dodge the rolling penguins.

Boss 4: Spike The Piranha – Reward: Red Dream Gem

This one is an aggressive boss, it buries inside the ground spit plants on you. The first thing to do is gather enough eggs to attack, in the first wave of attack it will try to attack from the right. Grab the tiny me with a mask to get enough eggs, and dodge his attack. He will summon a few balls in the air, break the one with mask sign and ignore the one with spikes. At the same time dodge over, the way to beat this boss is to shoot the balls with spikes once the boss is standing exactly below it. After the first wave, he will shoot a smaller version of himself in a single line, just jump. The second wave consists of attack from the left-right, a few spikes loaded seeds from left and bouncing seeds from the right.

Yoshi's Crafted World All Flowers Reward Codes

Plan your movements for this, once again he will pop out, shoot the ball in the air to drop a spike loaded seed on his head. He will be made and aggressive in his third wave of attack, be quick to dodge. You will be now familiar with these attacks, after summoning plants from the ground on your left and right stand exactly in the center, and once the plants are gone jump towards the left or right corner, he will pop up from underground at the center. One more attack and he is done.

Boss 5: Scrap-Robot Puzzle Solution – Reward: Coins

This one is tricky it won’t attack you directly, you have to solve a puzzle to reach the bot and jump on his head. In between, you have to avoid the spikes that will push to death. In the beginning, jump towards the red arrow that will move the small cardboard life to right end, jump on the spring to go on top. You will find a clear path towards the bot jump on this head to progress to the next stage. In the second stage, the first lift with the green arrow in on the lower level. Move it to the left, go up and use the down arrow lift to bring it down. Return to the first lift, jump over it, and then jump over the cardboard box where the boss is standing, the entrance is from the roof.

The third one is simple there are three lifts, one on the left on the second level is useless. Walk straight and use the spring to go up from lower level, next jump over the second lift on the right corner and move it left. You can now jump over the boss head and destroy. The problem is the wall of spikes. They move in pattern, notice and you can pass them easily.

Boss 6: Gator Train – Reward: Pink Dream Gem

The chase begins on a train, this boss will throw spike balls that will land on your train and roll towards you. Just avoid them and grab your chance to get eggs. He will try to eat you, as soon he opens his mouth the first thing to do is stay out of range, and then shoot the engine inside his mouth with a bandage on it.

After a right attack the Gator Train will lost all his coaches and only the head will attack you. He will try to derail you, by attacking the coaches, just keep jumping on the other one and soon you will see pair four new coaches ahead. The second wave will begin, once again Gator Trail will attack with spike balls and flaying planks dodge them safely and avoid the last one trying to crash into you. Once again the boss will open his mouth, shoot the engine and he will continue the derailing effort.

The third wave is where the boss gets really angry. A group of three spikes ball will follow you on the coaches, after dodging the boss will shoot pencil crayons. Don’t miss the chance of shoot the engine, otherwise all attacks will be repeated.

Boss 7: The Evil Gear – Reward: Green Gem

A boss that looks like a gear has a different way of attack. In the first way just adjust yourself in a safe place where the gear can pass over you, use the gap and shoot the yellow tape. He will move faster once you attack two times, and the last one is final.

Boss 8: The Great King Bowser

Bowser will rob the gems and turn into a big robot. The biggest boss you will face is in front of you and there is also a timer. Dodge first attack, he will ram cardboard cars dodge them, collect eggs and destroy the cars. Bowser will pop out attack him with an egg and then jump on him. This will start the second wave of attacks. Dodge the bottle rocks and then robots the big one is holding each one will require two eggs.

Attack Bowser, in a similar way you did last time shoot with an egg and then jump on him. Now comes the third wave, after dodging the bottles he will pull out weird boxes with pencils in it. Destroy each one in each hand and in the end attack Bowser.

Boss 9: Mega Baby Bowser

Yoshi

Bowser will turn into a Mega Baby Bowser after you destroy the big robot him to avenge his defeat. Yoshi will be in a center and Bower can now jump around. He will spit fire balls, of small and big size. Next he will throw stars, collect the gold one for eggs. Attack the big hammer first. The fight will continue attack hammer once again and now you have two on your left and right.

Once Bowser jumps to the right side jump on the red button continuously until the hammer breaks to complete first wave. In the second wave Bower will summon big fireballs from sky, hit the red button to cancel his attack. He will then jump right and spit fire balls, he will be back in center it’s your time now. Jump on the red button to hit him. This completes the second wave.

Yoshi has no hammer left, Bowser will summon huge fire balls from sky. Avoid standing below them, next he will spit massive balls of fire towards you. Wait for the stars attack, collect the gold one to get some eggs. In the last attempt Bowser will use a toy with bottles attached at the end, collect them. You can place it on the handles of hammers, start with the right one. Bowser will catch it and try hitting it, place the second on left and jump on the red button to attack. This is the end of final boss.

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Once Yoshi completes the Sundream Stones he and his friends can happily return to their island.

With Yoshi’s Woolly World, developer Good-Feel took Yoshi’s platforming adventures to a world made of yarn where the cloth aesthetic provided many fun and unique level gimmicks for the egg-throwing dinosaur to engage with. This time around though, Good-Feel expanded its reach outside of the knitting kit, Yoshi’s Crafted World integrating all kinds of arts and crafts to construct its video game world.

Despite the crafted aesthetic, the plot of Yoshi’s Crafted World has no real relation to the world or its creative visuals. Instead, a group of different colored Yoshis are lounging around near the Sundream Stone one day when the evil Baby Bowser and his guardian, the wizard Kamek, come to steal the precious item. With the power to grant one’s wildest dreams, the Sundream Stone could ruin the idyllic life of the Yoshis if stolen, but before it can be used for evil, the five gems that power it are scattered across the island. Now, the Yoshis and Baby Bowser both are racing to collect the jewels, encountering each other along the way and facing off by way of Kamek’s magical powers turning regular enemies and objects into powerful boss enemies. The process of transforming the enemies does embrace the crafted visual style heavily, the game even turning down the frame rate for the transformation process as it tries to make the combination of knickknacks and art tools look more like stop motion than the more fluid digitized look the rest of the game has. Environmentally, it is indeed a crafted world, every object made to look like it was crafted from cardboard, paper, styrofoam, twine, and other materials of that sort, although the characters unfortunately are a bit too well crafted, their plush bodies only looking like they’re made of felt in close-ups. Some enemies do have more interesting textures or designs, one boss being made out of a beach ball for example and some monstrous heads that rise out of the water looking like they’re made of glitter gel. Even if some things like the Piranha Plants look just about the same as they do in a regular 3D Mario game, the backgrounds and environments have interesting constructions, structures being built out of repurposed cups and pails, the underwater area containing fish made from cut up paper plates, and push pins being used almost like decorative flowers. An incredible amount of thought and love went into making sure the levels could be realized through real world materials and tools, and while these are certainly more complex than what a kindergarten class could manage, the effort to look like it could be conceivably crafted by an expert team of craftsmen pays off with constantly intriguing visual design.

It’s a bit odd then how little impact the art style has on the gameplay though. Yoshi carries over most of his mainstay abilities for this platform game, the dinosaur able to spin his legs after a jump for more hang time and elevation, slam down to the ground in a ground pound attack, and most famously consume enemies with his tongue to turn them into eggs he can then throw to hurt other bad guys or interact with objects in the level like hidden clouds containing goodies or objects that need to be hit to be activated. The egg throwing has undergone an important change since his last adventure, the player able to aim the targeting reticle freely about the screen while winding up to pitch an egg. To challenge this more free aiming style, many areas will ask for quick egg throws in little challenges or as part of fights against bosses, not really too demanding in design in order to keep younger players involved but having a small issue due to the inclusion of the ability to aim at objects in the background and foreground. Yoshi’s Crafted World is a 2.5D platformer, meaning that while it mostly restricts itself to a 2D plane, at times you may be able to walk into the background and foreground on strictly defined lanes. This is meant to help you better experience the many crafted environments, weaving into boxy structures or interacting with a multi-layer setpiece, but since your eggs can be aimed into the different layers as well, it can lead to some ambiguity. If an enemy on the same layer as you is near a target in the foreground or background, your reticle might prefer to bean the target with the egg instead of your foe. This isn’t a common annoyance, but some of the tougher egg throwing challenges can run into this, and since the game often contains fun little accoutrements in the backgrounds you can hit for a few coins, some areas do conflict with your aim inadvertently.

Yoshi

Yoshi's Crafted World All Flowers Rewards

The egg-throwing awkwardness doesn’t hold the game back at all though. Yoshi’s Crafted World is still delightful and fairly easy throughout save for deliberately difficult endgame content, especially the optional stuff meant to reward experienced players for putting in the extra effort when it comes to collectibles. Each stage has certain goals you can try to meet to make them a bit tougher, such as finding the coins in the level that are secretly red coins, having full health by the end of the stage, or finding the Smiley Flowers that often require some small skillful action to acquire. Smiley Flowers are actually rewarded for completing the side objectives in these stages, mainly because these are important to paying cardboard robots who otherwise block the path to new worlds. Regular coins are useful as well, the player able to get crafted costumes from vending machines that serve as armor in the levels. These come in a vast array of styles, some based on items like food containers and craft tools, others meant to look like enemies, and some just fun ideas like Yoshi wearing a car or train costume. Despite the Yoshis wearing these sometimes cumbersome looking costumes, it doesn’t impact their mobility at all, instead adding some extra health to Yoshi that can almost be too helpful and weaken the challenge of some of the more difficult moments. While these costumes can break in a stage, they can also be healed from damage and reequipped after the stage if they do break.

While the costumes are a bit too good, the collectibles and costume rewards do give plenty to shoot for in Yoshi’s Crafted World to make sure there’s still a lot to do in a stage… but they aren’t the only extras you can collect. Each level contains a Flip Side, where the level is now not only played in reverse, but with the camera flipped. The background is now the foreground in Flip Side stages, giving a behind the scenes look at objects that were crafted mostly to look good from the front. Like standing behind stage props, seeing this angle is a novelty even though the reverse version of these stages is often simpler and not as exciting since the level specific gimmicks were already experienced and exhausted on a first run through. To make up for this though, little puppies are meant to be collected within a time limit, this game mode decent if a bit underdeveloped. The last collectible in the game is just poorly conceived in general though. The same cardboard robots that block your path will later begin asking for you to go on scavenger hunts in levels, asking for you to find an object or objects in the level environments. You can exit the level after you’ve successfully located it to make replaying a level less repetitive, but then the robot will ask for another scavenger hunt item… sometimes in the exact same level you just played. Playing through a level normally is pretty fun, Flip Side might turn out okay depending on how the puppies are placed, but having to go back in the same stage over and over to find an item you could have located just as easily on the previous visit begins to strain the level design. It is an optional objective, but an ill-conceived one that makes going for 100% completion more of a slog than an exciting prospect.

Despite asking completionists to replay levels far too much, the design concepts on show in a regular playthrough of a stage often make for fun and interesting platforming challenges. While the crafted aesthetic mostly impacts the look of things rather than how they are interacted with, stages have plenty of different gimmicks to make them stand out. Outrunning a giant animate dinosaur fossil, piloting a Yoshi robot to destroy everything in your path, piloting a solar powered vehicle in a race while avoiding the clouds that will slow it down, and going on an egg-throwing safari where cardboard animals are your targets all make for some of the more diverse designs on offer even if they are often fairly easy, although the level where you ride an airplane feels like its controls could have been done better. The regular levels have some decent ideas as well, such as a climb up the rafters around a rocket launch before finishing the level on low gravity moon surface, a level with clown dolls who come tearing towards you with an axe if they spot you, and a ninja castle with rotating rooms. However, for each creative level comes a great many tame or conceptually simple ideas. One level has traveling between cardboard cities on train as a gimmick but there’s nothing spectacular about them or anything too strong to do aboard the trains and the game features many typical levels where ice and lava are just used as regular hazards instead of interesting mechanics to engage with. While some ideas like autoscrolling stages where you try to jump through as many circus hoops as possible or kill as many moles as possible are different and fun for what they are, they aren’t particularly exceptional. Poochy the odd-looking dog you can ride is also present but not given anything too creative to do as well. What it comes down to is Yoshi’s Crafted World contains many ideas that work for making good platforming levels, some are even incredibly imaginative, but for the most part the game is more interested in how the levels are constructed rather than making them enjoyable platforming stages. They still have the strong fundamentals to be enjoyable and often feature some unique details so that each stage is a fresh experience in some capacity, but since the crafted look doesn’t intersect with the gameplay too often, many levels feel like they’re more about showing how a regular platforming stage idea was realized with the game’s specific brand of art tools than making that design function well as a level.

THE VERDICT: An incredible amount of creativity was put into realizing the world design of Yoshi’s Crafted World, but not as much seems to have gone into how the stages in the world play. Yoshi still has plenty to throw eggs at and many levels will contain a decent gimmick at their core, and some even feature wildly imaginative concepts or play styles that change how the platforming is tackled, but more love was put into the look of things than the play. Unlike Yoshi’s Woolly World, the crafted aesthetic mostly impacts the appearance of things rather than what gimmicks are featured leading to many levels that might go for visual appeal over exciting gameplay, but there are still plenty of stages that are delightful and fun to play even if the game is a bit easy and packed with perhaps too many side activities.

And so, I give Yoshi’s Crafted World for Nintendo Switch…

A GOOD rating. When it comes to its commitment to its look, Yoshi’s Crafted World is excellent, only the cases where a character might as well be using typical video game modelling standing out as something where more work could be done. The fact that some crafts look too good is a silly problem though and for the most part, most of the levels in Yoshi’s Crafted World impress with their commitment to theme, even if your interaction with the designs is often straightforward and the gimmicks are mostly tied to enemies, hazards, or gameplay change ups. There are plenty of solid level designs and boss fights to be had, but they only sometimes venture into a design that feels it asks for extra thought from the player or a different approach to completing the level. The crafted art style should have cropped up much more often than little ribbons unfurling into roads and the other minor instances where the world feels like its look is part of the gameplay side of things, but even if the game had been stripped down to a Yoshi title without any artistic approach to the visuals, it would still contain enough diversity in stage design to ensure it’s fun to play. If the costumes were a little less powerful and the egg-throwing less prone to layer issues then Yoshi’s Crafted World wouldn’t have any foundational problems, and besides the scavenger hunt woes, nothing feels like it’s particularly bad. It’s cute, provides a good amount of action and minor exploration for the collectibles, and it does at least keep presenting new level ideas even if they aren’t always the most creative mechanically.

Yoshi’s Crafted World is an impressive art project that happens to contain a pretty good game inside it. Good-Feel is like a proud artist eager to show you their many creations, and it is definitely a fun tour even if you don’t get to spend as much time with each one as you’d like. Adorable and breezy, Yoshi’s artsy adventure does sometimes find a shining moment where creativity of game design and visual style go hand in hand, but even when it’s more straightforward and relying on impressive backgrounds to carry the stage, it never really hits a low point. Thanks to the work put into the visuals and a good degree of gameplay variety, Yoshi’s Crafted World is certainly well-crafted overall.