Yoshi's Crafted World Kamek Challenge

[Edit: Thanks for the feature. This was very unexpected]

Hey guys! Just-in Time here.

Out of all the Yoshi games I have played, these two were some of the best in my opinion, and Good Fields really out did themselves with these two games. However, which one is the more superb one.

Mar 30, 2019  Kamek Kerfuffle is the boss battle stage this world ends with and costs 50 Flowers to unlock. Advertisement After defeating Kamek, congratulations are in order.

🥇 First place gets 3 points

🥈 Second Place gets 1 point

Let’s get Started

Round 1: Story

In Woolly World,

the Yoshis are relaxing on Craft Island, when suddenly, Kamek de knots almost all the Yarn Yoshis and turns them into Wonder Wool, dropping lots of Wonder Wool around the six islands, so it’s up to the surviving Yoshis to stop Kamek and being all the Yoshis back.

In Crafted World,

the Yoshis live on their own island with the Sundream Stone, an artifact said to possess the power to make dreams come true. However, Kamek and Baby Bowser, arrive at the island to take it for themselves. As a result, the gems became detached and are flung across multiple worlds, as are the Yoshis, Kamek, and Baby Bowser. So, the Yoshis must gather all the Sundream Stones before Kamek and Baby Bowser.

Overall, the story in these games feel very similar, I am going to have to give the point to Woolly World.

The plot in that game feels really dark though. KAMEK JUST KILLED MULTIPLE YARN YOSHIS AND THREW THEIR PARTS ACROSS THE ISLANDS!!!!!!!

Crafted World’s story rips off the plot of Mario Tennis Aces, where you have to gather the five gem stones to stop the Lucien racket from taking over the world. Also, can I just reiterate that both these games are ripping off basically the Time Stones and the Infinity Gauntlet, from Marvel’s Infinity War

Winner: Woolly World

🥇 Woolly World (3 points)

🥈 Crafted World (1 point)

Round 2: Graphics

The graphics in both games look amazing. They look like they have been made for a long time and narrowed it down to the tiniest details.

Woolly World’s

Yarn World looks so real to the touch. Everything is bursting out with color. It’s amazing but obviously though.

Crafted World wins obviously being on a bit of a more powerful console but also the Worlds in this game impressed me a lot more.

Winner: Crafted World

Yoshi's Crafted World Kamek Challenge Minecraft

🥇 Woolly World (4 points)

🥇 Crafted World (4 points)

Round 3: Characters

The characters in these games are basically the same:

You got the Yoshi and Poochy

Also, both games include very adorable Poochy Pups

(Well, the 3DS version of Woolly World has them, not the Wii U version)

And the villains Kamek and Baby Bowser aka Bowser Jr.

However, Woolly World is the winner because unlike Crafted World, you get these Yoshis

AND THESE

(Those are just some of them)

Winner: Woolly World

🥇 Woolly World (7 points)

🥈 Crafted World (5 points)

Round 4: Gameplay and Controls

Almost everyone should know about the basics of a typical Yoshi game. It’s a 2D side-scrolling platforming game. Woolly World is more accustomed to the older games like the original

Super Mario World 2: Yoshi’s Island.

So the controls are just like that. You can flutter jump, ground pound, eat enemies, transform them into yarn balls, and throw them to defeat enemies or uncover pipes and platforms to access secrets.

However, Crafted World follows in the route of the N64 game:

2.5D platformer

You can cross the 2D line and move in somewhat of a 2.5D perspective. You can even throw eggs into the background to uncover secrets.

That saying, the egg throwing controls are the only controls that are different from Woolly World.

In Woolly World, when you are about to throw an egg, a pointer and cursor moves up and down. So, you have to have good timing to throw an egg. I know that this is the egg throwing method in all the other Yoshi games, but I have never been a big fan of it.

So, with that being said, Crafted World wins

Winner: Crafted World

🥇 Woolly World (8 points)

🥇 Crafted World (8 points)

Round 5: Levels

There are so many creative levels in these games that are so hard to list.

Woolly World has so many that:

Watch Nathaniel Bandy’s video on how good and unique they are

Top 10 Unique Yoshi Wooly World Stages

Also, I really like the challenge in most of these levels, while Yoshi games aren’t known for being hard, but these levels, especially the special levels gave me quite a challenge.

For Crafted World, none of the levels were really special, except the minigame stages. Those were some really cool stages where you either:

Drive a go-go Yoshi
Jungle Train
Fly a Plane

Winner: Woolly World

🥇 Woolly World (11 points)

Yoshi

🥈 Crafted World (9 points)

Round 6: Music

Honestly, in Crafted World, there are only two music tracks I really enjoy:

Main Theme (I can’t tell you how many times I whistled along to this track)
Minigame - Yoshi's Crafted World Soundtrack

In Woolly World, there are so many amazing tracks

A Little Light Snowfall (Sounds like something you hear at Disney World)
Clawdaddy Beach - Yoshi's Woolly World Music Extended
Special Course - Yoshi's Woolly World Music Extended

Winner: Woolly World

🥇 Woolly World (14 points)

🥈 Crafted World (10 points)

Final Round: Replayability

In Woolly World, each level contains 20 “Stamp Patches”, similar to the Red Coins, found in Yoshi’s Island games. As the Yoshis are attacked by enemies, their Health Meter decreases and can be replenished with Hearts. Also, there are five Flowers and Wonder Wools, which can unlock a new colored Yoshi once all five are found.

Challenge

Also, once you beat the game, the boss tent opens up where you replay all the bosses with a harder difficulty spike.

In Crafted World, each level also contains 20 Red Coins found in each level, also five Flowers, and the same hit point system. Also, each level has the objective to collect at least 100 coins and when you play the level BACKWARDS, you can find the adorable Poochy Pups.

Also, there are multiple costumes you can unlock with some of the

WORST MUSIC YOU WILL EVER HEAR IN A YOSHI GAME (no joke).

Finally, there are plenty of side missions for you to do in the game. The robots in the game give you requests to find plenty of objects found throughout the levels and even little robots, once you beat the game.

So, basically, I should give the point to Crafted World for having way more things to do in the game, but I am giving the point to Woolly World for just one simple reason, and it’s the big flaw I have with Crafted World:

YOU HAVE TO DO ALL THESE SIDE MISSIONS

ONE AT A TIME!!!!!!!!!!!!

With so many missions in the game, you should be able to do multiple missions at once, but nope.

Winner: Woolly World

🥇 Woolly World (17 points)

🥈 Crafted World (11 points)

Conclusion:

With all that being said, Woolly World reigns supreme and still remains my favorite Yoshi game, in my opinion, at least

WINNER

Let me know what you guys think is the better game.

Yoshi’s Crafted World

Rated:3/5
Completed: January 1st.

Yoshi’s Crafted World was, bluntly, a simple game. Charming, cute, and overwhelmingly simple.

This is a platformer that dabbles in being a rail-shooter every now and again. The story of the game is straightforward – there’s a Dream Stone that has 5 gems powering it. It’s rumored to be able to grant wishes, so Baby Bowser and Kamek try to take it. There’s a tug-o-war and, in a not-very-shocking twist, the 5 gems get scattered across the map and we’re off to retrieve them.

The first thing that jumps out is the aesthetic of YCW. This is a heavily stylized game, and the theme lands the whole game through. Every single stage feels like it came right out of an arts and crafts lesson, and the sheer variety in themes between stages is impressive. There are simple train stations, to ninja temple stages, even to outer space – and every single stage felt like it had been made with care. I cannot give enough kudos at nailing the aesthetics.

I will admit that the sound design felt lacking. The only track I could recognize is the main overworld theme, and that’s disappointing. The SFX in each level was efficient at indicating what it was doing, but it did not impress me. There were some of the classic Yoshi noises, which pleased my nostalgia, but overall this could have been improved.

Yoshi's Crafted World Kamek Challenge 2017

Gameplay is – and I’m going to repeat this a bit, I feel – simple. There is no run button (unless I missed it…), there’s just walk, jump, double/flutter jump (which can gain a little additional height), tongue-swallow, egg toss, and ground pound. No power ups, no swaps in abilities, just a handful of controls through which you navigate the world. Simple, lacking depth, but effective enough.

Now the egg-toss is something I’d like to take a moment to criticize. YCW is a side scroller that also acknowledges there is a foreground and background. And there are often things you can hit with an egg in both the foreground and background. Now, when you start the egg toss animation, the targeting reticle will cause the object to highlight if it can be egg-smacked for goodies (coins usually, but occasionally special red coins as well). The problem with this is the sheer number of objects in the background/foreground, and no real way to determine what will be targetable or not without pressing X and pausing all momentum to start aiming. It’s something you’ll need to check every single potential target, and it’s a tediousness that the game would have been better without.

There are 20+ ‘Worlds’ or so in the main game, and each ‘World’ is usually comprised of 2-3 levels that have a front view and back view. The back view is an interesting twist on the levels, giving them a refreshed feel that I often found enjoyable. There were a different set of challenges in this, but the platforming received an interesting second take when viewed from the alternate direction. All in all, I think this was a welcome addition to the game.

Each world has a number of collectables: coins, 20 red coins, “Smiley-Flowers” – usually acquired by getting to a specific platform location or via in-level challenges – as well as bonus Smiley-Flowers. The bonus flowers are standard across most stages: One for completing the level with 100+ coins, one for completing the level at max health, and one for completing the level having collected all 20 red coins. On the backside, there would be little “Poochy” pup things that you needed to collect. These are welcome mini-goals as you navigate the levels, rewarding an exploration focused playstyle.

The health Smiley-Flower is one of the few challenging aspects of this game. Not in the worry that you might die, but rather in that you might take a stray hit and there won’t be any more health drops for the rest of the stage. Health is only given at specific check points, and there is no saving that check point “just in case.” You get there, you get health (unless you’re full health, in which case you get a good chunk of coins), you move on. The ways you can lose health are from platforming issues (water, spikes, empty floor, etc.) or from enemies. A nice challenge amongst the otherwise simple game.

Now, the enemies are (mostly) Shy Guys with different variations. I enjoyed the variety here. There were normal shy guys; in a tree level, the shy guys had acorn hats that did damage; in the ninja level, there were shy guys who threw pinwheels which worked like throwing stars. They even had light sabers. Another way the visuals of the game worked well.

There were a few bosses throughout the game and each of them was fun to do battle with. They were standard for this style of game; dodge the attacks Galaga style (whether it be falling missiles or bouncing gears, for example) and then hit a weak spot once it’s open. Three hits and you win! Each boss felt unique and I was a little sad there weren’t more.

And I have to include a special mention at the random psychotic axe murder dolls from one “Be afraid of the Dark” level. They chase you until you were in the rare lamppost’s light, and they have an axe. In a game that otherwise felt very easily marketable to a 7 year old, this was an unexpected addition. 1/5 too spooky for me, yet also 5/5 for hitting me with something so unexpected.

Yoshi's Crafted World Kamek Challenge 1

Now I mentioned the game dabbled in being a rail shooter. Basically, you have several levels that put Yoshi in a vehicle of some sort and it pushes you through the level. Your goal is to hit things with eggs (usually) to rack up points, and collect coins while doing it. There were trains, plains, and even a Mario Kart inspired race track. You received Smiley-Flowers based on your score, and I’m of two minds about these levels. These broke up the monotony of the side-scroller game, but I did find myself preferring the platforming levels compared to these.

Yoshi's Crafted World Kamek Challenge Game

Some of these vehicles you can control using a – say it with me – simple control scheme (walk to one end of the plane or the other to make it go up or down, for example) and some you cannot control at all. The goal is to score points, and you earn those points based on whatever the mission is. For example, in one level, you go on an egg-bombing genocide of a forest to score points, rarer animals being worth more points. In another level, you are on a plane and you need to pop balloons (which are the only thing preventing shy guys from falling to their death).

To summarize my thoughts… Yoshi’s is worth playing through if you’re looking for a simple game that is extremely easy-going and more laid back. If you’re into the look of the game at all, I recommend giving it a whirl. The minor hang ups are easily forgiven in the face of checking out each stage’s theme!